The cave-in happens like normal, but most of the soldiers you encounter down there are missing. Gunjar's dead body is there like normal, but without the Imperial Captain to loot, you cannot get the key to open the first gate to the basements. But the others all ignore the two! You can actually go inside the inn, though there is just a generic little room there. The real fun is Hadvar and Ralof, who immediately start attacking everyone on the other side. There is no sign of Tullius, Elenwen, or Ulfric. The civilians are all just standing around looking. Some of the Stormcloaks are lined up near the west gate, along with Lokir. The place is not destroyed, and there are Imperials standing guard on the walls. The gates are likewise locked and requiring a key to open. But it was easily opened by opening the console, selecting it, and typing in the unlock command. When I got to Whiterun I did not get the usual guard walking up and saying: "Holt, The city is closed due to Jarl Baalin being too busy dancing on the table." The guards ignored me, and the gate had the "locked, needs a key to open" message. The main one is that the main quest does not start. I discovered some interesting side effects of starting the game this way. But the Help command always gives you the correct ID at the moment. This even works with modded items, and in fact, is the easiest way to get the ID of something from a mod, as the first two characters of every mod item's ID changes depending on where it is in the mod order at the moment.
It will then give you the ID of not only the base steel sword, but every enchanted version with "Steel Sword" in its name (Like Steel Sword of Burning, Steel Sword of Rabbit Slaying, etc.)įrom there you can simply use the player.additem command to add them to your character. So if you wanted to start with a steel sword, you would just type in: Help "item or spell name as it appears in the game" 4 All you have to do it open the console, and type in the following: This is one of the most useful improvements in the ES series. I just used the Help command to equip my character with what I felt was appropriate. You can even skip the removeallitems command if you want, if you want to keep all that iron stuff.Īt that point you are basically naked wherever you started. The Puppeteer Figurine is from my Puppeteer mod.įrom that point all you have to do is open the console and type in the following:
#Alternate start mod skyrim full#
Basically a full set of iron armor, some iron weapons, some potions, lockpicks etc. It starts you out as a male Nord (a Mord!), preset #1, with all of this stuff. So you might want to comment the line out with a mark except when you actually want to start a new character. It skips the main menu, and goes right to the new game there. ini file every time you start the game it will always start a new character at Riverwood (or wherever you set for the starting cell). Note that as long as you have that line in your.